• Register
  • Login
  • Persian

Horizon of Medical Education Development

  1. Home
  2. Providing Interactive Learning through Serious Games for Medical Students

Current Issue

By Issue

By Author

By Subject

Author Index

Keyword Index

Questionnaires of Articles

About Journal

Aims and Scope

Editorial Board

Names of Reviewers

Publication Ethics

Editorial policy

Peer Review Process

Advertising policy

Indexing and Abstracting

FAQ

Corrections, Retractions and Matters Arising

Authors General Guideline

Guide for Reviewers

Guideline of preparing Author Contribition

Audio Abstract Setting Guideline

Forms

Providing Interactive Learning through Serious Games for Medical Students

    Author

    • Lida Jarahi

    Community Medicine Department, Faculty of Medicine, Mashhad University of Medical Sciences, Mashhad, Iran.

,

Document Type : Original Article

10.22038/hmed.2025.83056.1429
  • Article Information
  • References
  • Download
  • How to cite
  • Statistics
  • Share

Abstract

Introduction: Gamification and serious games are novel educational methods that employ game design elements and principles to foster active learning. This paper presents a serious gaming educational method for medical students that can serve as a template for medical science courses.
Materials & Methods: This study used serious games with a story design strategy. During the game stages, students investigated the prevalence of diseases, identified risk factors, and prevention and treatment strategies. The satisfaction and effectiveness of the method were examined from the students' perspective, as well as the pre-test and post-test after a one-week interval. The scores were compared in SPSS25 software with the Wilcoxon test.
Results: In the study of learning, the comparison of scores showed a significant difference, such that the median (interquartile range) of the pre-test scores changed from 1.5 (0.9) to 7.2 (3) in the post-test (P<0.001). This method created more motivation and interest in students. High to very high satisfaction with the educational method was expressed in 75% of students, and high to very high effectiveness in learning was expressed in 72% of students.
Conclusion: The use of serious games in medical education can make learning an attractive, effective, and practical process for medical students. The model presented in this article can be used in similar courses.

Keywords

  • Gamification
  • Serious Games
  • Medical Education
  • Learning
  • XML
  • PDF 1.77 M
  • Supplementary File
  • چکیده صوتی 1429.(1)
  • RIS
  • EndNote
  • Mendeley
  • BibTeX
  • APA
  • MLA
  • HARVARD
  • CHICAGO
  • VANCOUVER
References
  1.  Singhal S, Hough J, Cripps D. Twelve tips for incorporating gamification into medical education. MedEdPublish. 2019; 8.
  2.  Nevin CR, Westfall AO, Rodriguez JM, Dempsey DM, Cherrington A, Roy B, Patel M, Willig JH. Gamification as a tool for enhancing graduate medical education. Postgraduate medical journal. 2014 Dec; 90(1070):685-93.
  3.  McCoy L, Lewis JH, Dalton D. Gamification and multimedia for medical education: a landscape review. Journal of Osteopathic Medicine. 2016 Jan 1; 116(1):22-34.
  4.  Kirsch J, Spreckelsen C. Caution with competitive gamification in medical education: unexpected results of a randomised cross-over study. BMC medical education. 2023 Apr 19; 23(1):259.
  5.  Gentry SV, Gauthier A, Ehrstrom BL, Wortley D, Lilienthal A, Car LT, Dauwels-Okutsu S, Nikolaou CK, Zary N, Campbell J, Car J. Serious gaming and gamification education in health professions: systematic review. Journal of medical Internet research. 2019 Mar 28; 21(3):e12994.
  6.  Ghoman SK, Patel SD, Cutumisu M, von Hauff P, Jeffery T, Brown MR, Schmölzer GM. Serious games, a game changer in teaching neonatal resuscitation? A review. Archives of Disease in Childhood-Fetal and Neonatal Edition. 2020 Jan 1; 105(1):98-107.
  7.  Damaševičius R, Maskeliūnas R, Blažauskas T. Serious games and gamification in healthcare: a meta-review. Information. 2023 Feb 7; 14(2):105.
  8.  Cheng P, Huang Y, Yang P, Wang H, Xu B, Qu C, Zhang H. The effects of serious games on cardiopulmonary resuscitation training and education: systematic review with meta-analysis of randomized controlled trials. JMIR Serious Games. 2024 Feb 6; 12(1):e52990.
  9.  Arif YM, Ayunda N, Diah NM, Garcia MB. A Systematic Review of Serious Games for Health Education: Technology, Challenges, and Future Directions. Transformative Approaches to Patient Literacy and Healthcare Innovation. 2024:20-45.
  10.  Friedlander M. J., Andrews L., Armstrong E. G., Aschenbrenner C., et al.(2011) What can medical education learn from the neurobiology of learning? Acad Med. 86(4), pp.415–420.
  11.  Dimitriadou A, Djafarova N, Turetken O, Verkuyl M, Ferworn A. Challenges in serious game design and development: Educators’ experiences. Simulation & Gaming. 2021 Apr; 52(2):132-52.
  12.  Xu M, Luo Y, Zhang Y, Xia R, Qian H, Zou X. Game-based learning in medical education. Frontiers in public health. 2023 Mar 3; 11:1113682.
  13.  Banfield J. Wilkerson B. Increasing student intrinsic motivation and self-efficacy through gamification pedagogy. Contemporary Issues in Education Research. 2014; 7(4): 291–298.
  14.  Laal M. Ghodsi S. M. Benefits of collaborative learning. Procedia - Social and Behavioral Sciences. 2012; 31:486–490.
  15.  Mansoory MS, Khazaei MR, Azizi SM, Niromand E. Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma. BMC medical education. 2021; 21:1-7.
  16.  Akbari F, Nasiri M, Rashidi N, Zonoori S, Amirmohseni L, Eslami J, Torabizadeh C, Havaeji FS, Bigdeli Shamloo MB, Paim CP, Naghibeiranvand M. Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study. BMC Medical Education. 2022; 22(1):268.
  17. Tubelo RA, Portella FF, Gelain MA, de Oliveira MM, de Oliveira AE, Dahmer A, Pinto ME. Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial. International journal of medical informatics. 2019 Oct 1; 130:103944.
    • Article View: 293
    • PDF Download: 56
Horizon of Medical Education Development
Volume 16, Special Issue1
August 2025
Pages 37-46
Files
  • XML
  • PDF 1.77 M
  • Supplementary File
  • چکیده صوتی 1429.(1)
Share
How to cite
  • RIS
  • EndNote
  • Mendeley
  • BibTeX
  • APA
  • MLA
  • HARVARD
  • CHICAGO
  • VANCOUVER
Statistics
  • Article View: 293
  • PDF Download: 56

APA

Jarahi, L. (2025). Providing Interactive Learning through Serious Games for Medical Students. Horizon of Medical Education Development, 16(Special Issue1), 37-46. doi: 10.22038/hmed.2025.83056.1429

MLA

Jarahi, L. . "Providing Interactive Learning through Serious Games for Medical Students", Horizon of Medical Education Development, 16, Special Issue1, 2025, 37-46. doi: 10.22038/hmed.2025.83056.1429

HARVARD

Jarahi, L. (2025). 'Providing Interactive Learning through Serious Games for Medical Students', Horizon of Medical Education Development, 16(Special Issue1), pp. 37-46. doi: 10.22038/hmed.2025.83056.1429

CHICAGO

L. Jarahi, "Providing Interactive Learning through Serious Games for Medical Students," Horizon of Medical Education Development, 16 Special Issue1 (2025): 37-46, doi: 10.22038/hmed.2025.83056.1429

VANCOUVER

Jarahi, L. Providing Interactive Learning through Serious Games for Medical Students. Horizon of Medical Education Development, 2025; 16(Special Issue1): 37-46. doi: 10.22038/hmed.2025.83056.1429

  • Home
  • About Journal
  • Editorial Board
  • Submit Manuscript
  • Contact Us
  • Sitemap

News

  • Publication of articles in Special Issue No. 1 focusing ... 2025-08-18
  • Meeting to Discuss Progress of the Journal "Horizon ... 2025-05-19
  • Introduction to the Horizon Development Journal on ... 2025-05-11
  • SMS system 2024-09-17
  • The Scientific-Research Quarterly of Horizon of Medical ... 2024-11-17

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Newsletter Subscription

Subscribe to the journal newsletter and receive the latest news and updates

© Journal Management System. Powered by Sinaweb