- XML
- PDF 1.54 M
- Supplementary File
- چکیده صوتی 1358.mp3
Abstract
Introduction: Cardiac arrest is one of the fundamental problems facing healthcare systems around the world. Early initiation of Cardiopulmonary Resuscitation (CPR) is one of the most important steps to improve outcomes. The lack of realism and immersion in training to understand all its dimensions and characteristics is the main limitation in learning CPR. Therefore, the educational system should use new technologies to teach CPR to overcome this limitation. Evidence supports the idea that simulation-based resuscitation training directly in the workplace or in a dedicated simulation center should be included in basic life support training programs. From this point of view, the implementation of Mixed Reality in CPR training can improve the level of skills and knowledge and help provide more convenient and frequent learning opportunities for students.
Some of the advantages of augmented reality include reducing human error in the process of medical treatment, involving motor, visual, auditory and experimental senses in the training process, acquiring sufficient skills in performing medical procedures, simulating the real environment and the possibility of transferring stress to the viewer and integrating the game. With training and as a result, increasing the durability of the training process. Despite their benefits, virtual and augmented reality also have serious limitations. For BLS training in a virtual environment, procedures such as chest compressions, ventilation, and defibrillation cannot be performed with the same characteristics as in a real environment, so it seems that a mixed method should be used to overcome this limitation. That is, using simulators to be closer to reality and to provide correct, effective, and sustainable CPR training.
Keywords