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Comparison Effect of Two Methods of Collaborative Game-Based Training and Traditional Training on Learning and Satisfaction of Surgical Technologist Students in Knowing Surgical Tools and Equipment

    Authors

    • Mehrsa Basirimoghadam 1
    • Azar Arabkhazaei 2
    • Fatemeh Pouladkhay 3

    1 Faculty of Nursing, Nursing Research Center, Operating Room Department, Gonabad University of Medical Sciences, Gonabad, Iran

    2 Faculty of Paramedicine, Department of Operating Room, Gonabad University of Medical Sciences, Gonabad, Iran.

    3 Faculty of Paramedicine, Department of Operating Room, Gonabad University of Medical Sciences, Gonabad, Iran,

,
Articles in Press

Document Type : Original Article

10.22038/hmed.2025.86719.1502
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Abstract

Introduction: One of the challenges in the field of operating room technology is the proper learning of surgical instruments. Traditional training methods have not adequately met students’ needs and have also posed challenges for instructors. The use of innovative training methods can impact students’ learning; therefore, this study compares the learning and satisfaction of students after two methods: collaborative-game-based training and traditional training in the surgical instruments course.
Methods: This interventional study was conducted in the second semester of 2022 and the second semester of 2023. The participants included 31 second-semester operatingroom students who were enrolled based on inclusion criteria and received training through two methods: collaborative-game-based training and traditional training. The lesson topics were divided between the two methods; 7 sessions were taught using collaborative game-based training and 7 sessions by the traditional training method. Learning was measured using pre-tests and post-tests, and at the end of the second semester, a separate cumulative test was conducted for each method. To assess student satisfaction, the Borimnejad et al. questionnaire was used.
Results: The Wilcoxon test results showed that there was no significant difference in the total pre-test scores between the two methods in the between-group comparison. However, the means of the near post-test (P=0.001), far post-test (P=0.021), and final exam(P=0.009) were different between the two methods, with higher mean scores observed in the collaborative game-based training method. Additionally, the results indicated that student satisfaction in the collaborative game-based training group (42.96±4.46) was significantly higher than in traditional training (35.38±6.09)(P=0.001).
Conclusion: According to the findings of the present study, collaborative game-based training can enhance students’ learning and satisfaction. Due to the active participation of students during training and the competition among students creating excitement, it increases the level of attention and response to educational content and fully engages them in learning

Keywords

  • Game-Based Training
  • Surgical Instrument
  • Collaborative Education
  • Satisfaction
  • Learning
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Horizon of Medical Education Development

Articles in Press, Accepted Manuscript
Available Online from 19 April 2025
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APA

Basirimoghadam, M. , Arabkhazaei, A. and Pouladkhay, F. (2025). Comparison Effect of Two Methods of Collaborative Game-Based Training and Traditional Training on Learning and Satisfaction of Surgical Technologist Students in Knowing Surgical Tools and Equipment. Horizon of Medical Education Development, (), -. doi: 10.22038/hmed.2025.86719.1502

MLA

Basirimoghadam, M. , , Arabkhazaei, A. , and Pouladkhay, F. . "Comparison Effect of Two Methods of Collaborative Game-Based Training and Traditional Training on Learning and Satisfaction of Surgical Technologist Students in Knowing Surgical Tools and Equipment", Horizon of Medical Education Development, , , 2025, -. doi: 10.22038/hmed.2025.86719.1502

HARVARD

Basirimoghadam, M., Arabkhazaei, A., Pouladkhay, F. (2025). 'Comparison Effect of Two Methods of Collaborative Game-Based Training and Traditional Training on Learning and Satisfaction of Surgical Technologist Students in Knowing Surgical Tools and Equipment', Horizon of Medical Education Development, (), pp. -. doi: 10.22038/hmed.2025.86719.1502

CHICAGO

M. Basirimoghadam , A. Arabkhazaei and F. Pouladkhay, "Comparison Effect of Two Methods of Collaborative Game-Based Training and Traditional Training on Learning and Satisfaction of Surgical Technologist Students in Knowing Surgical Tools and Equipment," Horizon of Medical Education Development, (2025): -, doi: 10.22038/hmed.2025.86719.1502

VANCOUVER

Basirimoghadam, M., Arabkhazaei, A., Pouladkhay, F. Comparison Effect of Two Methods of Collaborative Game-Based Training and Traditional Training on Learning and Satisfaction of Surgical Technologist Students in Knowing Surgical Tools and Equipment. Horizon of Medical Education Development, 2025; (): -. doi: 10.22038/hmed.2025.86719.1502

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