Volume 16 (2025)
Volume 15 (2024)
Volume 14 (2023)
Volume 13 (2022)
Volume 12 (2021)
Volume 11 (2020)
Volume 10 (2019)
Volume 9 (2018)
Volume 8 (2017)
Volume 7 (2016)
Volume 6 (2015)
Volume 5 (2011)
Volume 4 (2010)
Volume 3 (2009)
Volume 2 (2008)
Volume 1 (2006)
Number of Articles: 9
Letter to Editor
EduCator: Innovation in Medical Education through Caricature
Pages 1-5
Original Article
The Potential of Artificial Intelligence-Based Technologies in Disease Diagnosis, Treatment, and Medical Care
Pages 6-21
Design and Evaluation of Triage Training Application in Disasters on the Level of Knowledge, Preparation and Satisfaction of Pre-hospital Emergency Nurses
Pages 22-36
Providing Interactive Learning through Serious Games for Medical Students
Pages 37-46
The Role of Simulated Learning Environments in Acquiring Fundamental Nursing Skills: A Research -synthesis Approach
Pages 47-67
From Technology to Reality: Challenges Faced by Nursing Students in Using a Simulation-Based Serious Educational Game for Burn Patient Assessment
Pages 68-78
Effect of Two Methods of Collaborative Game-Based Training and Traditional Training on Learning and Satisfaction of Surgical Technologist Students in Knowing Surgical Tools and Equipment
Pages 79-87
Generative Artificial Intelligence in Medical Education: Model Design Based on the Philosophy of Subjectivism with the Meta-synthesis Method
Pages 88-101
Review Article
A Review of Different Teaching Methods, the Benefits, and the Challenges of Gamification in Pharmacology Courses
Pages 102-114